MODELADO DEL ALUMNO EN JUEGOS EDUCATIVOS GESTIONADOS CON AGENTES SOFTWARE (JuEGAS) MULTIFUNCIONALES, EL CASO JuEGAS_ProVEAS
This article describes the criteria for structuring Modeling Student in a MULTIFUNCTIONAL education game, using as JuEGAS_ProVEAS pilot case. The modeling of the student is defined as the current state of knowledge that the student have about a thematic domain.
The multifunctional system above refers to an educational software that gives teachers the opportunity to assess, to do exercises and bring tutoring, to students, about a thematic domain. In this case the domain corresponds to the problems of verbal nature of additive and subtractive structure, and strategies used by children between 7 and 9 years to solve such problems. In this vein, student modeling was created to allow the software can operate dynamically to the extent that is constructed, so that it becomes a novel structure for the development of a multifunctional JuEGAS_ProVEAS. To represent this model in the system, is makes use of Bayesian network structure and is designed the "unified model" as a new proposal addressing different types of student modeling that existed. In addition, it define 8 criteria necessary, for to desing the modeling student, when using the SECMALI methodology (Giraldo, 2007). The research uses the qualitative approach, taking into account a exploratory-explanatory design and modeling method that is part of the classification of research methods and development of information defined by (Barchini, 2005).