Published
2011-04-14
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Creating micro worlds by applying the theory of games and object-oriented design

DOI: https://doi.org/10.22490/25391887.746
Section
Artículo producto de Investigación
Clemencia Alava Viteri Universidad Nacional Abierta y a Distancia, UNAD
Adriana Aguirre Cabrera Universidad Nacional Abierta y a Distancia, UNAD
Harold Emilio Cabrera Meza Universidad Nacional Abierta y a Distancia, UNAD
Sixto Enrique Campaña Bastidas Universidad Nacional Abierta y a Distancia, UNAD
Jorge Aníbal Maya Universidad Nacional Abierta y a Distancia, UNAD

On the market there are various types of video games, which display varied features, such as arcade games, shooting, adventure, role playing, educational, musical and a number of other scenarios. Each video game has a purpose or challenge to be overcome with the purpose of obtaining a prize. Such programs have the unique feature of being built by levels of difficulty in which the award varies according the challenges to overcome. Highlighting this aspect in video games can help design games with learning levels that are overcome as individuals interact with knowledge the game awards at each level of learning or level of play.