Published 2022-06-01
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A Bibliometric analysis on the use of gamification for the prevention of desertion in Virtual Learning Environments

DOI: https://doi.org/10.22490/28057597.6257
Laura Lizeth Aldana Aldana

Innovation in the educational.

keywords: gamification, desertion, bibliometrics, learning
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Copyright (c) 2022 EducAcción Sentipensante

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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

How to Cite

Aldana Aldana, L. L. . (2022). A Bibliometric analysis on the use of gamification for the prevention of desertion in Virtual Learning Environments. EducAcción Sentipensante, 2(1), 70-82. https://doi.org/10.22490/28057597.6257
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