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The video games in the learning process of preschool children
The use of technological tools to support the teaching-learning processes of preschool children should not be seen negatively, on the contrary, for some authors the use of software such as digital games or video games, used in a moderate and appropriate way a positive strategy in the meaningful learning of children. The general objective of the research is to determine the influence of games and videogames on the formative processes of preschool students and as specific objectives were defined: to know the cognitive play development relationship in children through videogames or games digital, investigate the influence of video games or digital games in the teaching process for preschool students, design a technological tool to promote a better cognitive play-development relationship in the learning process of preschool students. The orientation of the methodological design of the research corresponds to a descriptive-quantitative study, not experimental, with longitudinal data collection; A population of 41 public educational institutions of the municipality of Bello was selected, which have pre-school level. Two types of instruments were used for the collection of information, the structured survey to collect information from preschool teachers and interviews with child specialists such as pedagogues and psychologists. The results of this study make it possible to demonstrate, making use of this type of technological tools in a moderate and appropriate way can become a positive factor in the learning process of preschool children.
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- Mónica María Córdoba Castrillón, Javier Ospina Moreno, Technology, an educational innovation strategy for preschool children approved by teachers and parents , Revista Interamericana de Investigación Educación y Pedagogía RIIEP: Vol. 14 No. 1 (2021)